- January 27, 2026
- Nix Du
- 4:33 am
This is a continuously updated series where I study OW2 live stats and community voices to write impactful designs.
Maximilien
Support · 250 health
Hero identity: Flex Support | Shotcaller | Mind Games
Key mechanics: Bounty| Secret Ace | Decoy | Damage Transfer
The House (Weapon) Primary Fire
Smart pistol with red dot scope.
- Damage: 35-17.5
- Falloff range: 20-35m
- Rate of fire: 3 shots/s
- Projectile speed: hitscan
- Projectile radius: 0.1m
Notes:
- The weapon’s gun play is clicky, clean and controlled, with modest audio and tactile recoil animation, but no actual recoil.
“Predictable.”
(On crit elimination)
“You should have folded.”
(On elimination)
Bounty Shot - Alt Fire
Take aim to release a shot that applies Bounty on hit, healing anyone who damages them.
- Cooldown: 6s
- Damage: 60-30, plus 40 over 4s
- Falloff Range: 30-45m
- Projectile speed: 125m/s
- Projectile radius: 0.2m
- Bounty uptime: 6s
- Bounty lifesteal rate: 25%
Notes:
- Bounty’s healing charges Max’s ultimate.
“Bleed the pot.”
(To self/target)
“Claim your cuts from them.”
(To Allies)
Joint Stake (E)
Select an ally to echo healing received and partially transfer damage taken, going both ways.
- Cooldown: 0s
- Healing echo rate: 33% (generate extra)
- Damage transfer rate: 33% (deducted from ally)
- Out of sight uptime: 3s
- Damage transfer stops when the transfer target is below 33% health.
Notes:
- Echoed healing charges Max’s ultimate.
“Our interests aligns.”
”We share the stake now.”
False Tell (Shift)
Dash and release an identical decoy at the opposite direction. The decoy performs weaker attacks and heals you when it takes damage.
- Cooldown: 12s
- Dash distance: 8m
- Decoy release distance: 8m (opposite direction)
- Decoy max uptime: 5s
- Decoy healing rate: 50% of its damage taken
- Decoy damage output: -75%
Notes:
- Decoy looks identical to Max from enemy POV, using Kiriko’s clone tech in Stadium.
- Decoy can’t be healed, revived, or targeted by buffs.
- When decoy is active, ally beams fade when attached to Max, similar to Sombra in stealth.
- Healing from decoy doesn’t charge Max’s ultimate.
“Watch Closely…”
”Read the wrong hand, didn’t you?”
(On decoy death)
Ace in Play (Ultimate)
Secretly mark self or an ally as an Ace. The Ace instantly revives on death with increased speed and damage, applying Bounty to all who eliminated them.
- Casting time: 0.3s
- Deploy time: 1s
- Ace uptime: 10s
- Ace health on revive: up to 350
- Ace damage/speed boost rate: 30%
- Ace damage/speed boost duration: 5s
- Bounty uptime: 6s
Notes:
- Enemies can hear the ult voiceline on deployed, but don’t know who is the Ace.
- Ace only revives once and can’t revive from environmental deaths.
- Ace uptime countdown displayed above Ace’s health bar and below Max’s crosshair.
“An ace is on the table. Play wisely.”
(On deploy, to enemies)
“You are my Ace. Fear nothing!”
(On deploy, to Ace&self)
”Ace deployed.”
(On deploy, to allies)
“YOU MISPLAYED.”
(On revive, to enemies)
“Shall we continue?”
(On revive, to Ace)
The Heart (Minor perk)
Using False Tell restores your health up to 50%.
The Diamond (Minor perk)
Bounty Shot can crit enemies.
The Club (Major perk)
Joint Stake heals both sides by at least 5% max health per second.
The Spade (Major perk)
You can do friendly damage to your Ace ally and False Tell decoy.