Maximilien Hero Design | Overwatch Fan Design #2

Topic: Overwatch Design Studies

Fan design of Overwatch's heroes, levels, events, and balancing.

Hero Info

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Aside from his position as Talon's accountant, Maximillen is the figure behind many impactful events. Gambling on the edge of conflicts, he uses wealth and connections to build his own power.

Role
Support
Subrole
Tactician
Health
150 health + 100 shields
Perk XP
1750 (minor) 4600 (major)

Passives

Subrole: Tactician Passive️

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Store excess ultimate charge.

Ult charge stored:
up to 25%

Backed Hand Passive️

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Give your excess ultimate charge to your Ace.

Ult charge given:
up to 25%
  • Ace is selected with Max's ultimate "Ace in Play".
  • Only grants excess charge stored via the Tactician subrole passive.
  • Grants via ult points instead of fixed percentage.
  • The target ally hears a surging sound on activation.

Weapon

Executive Wristwatch icon

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Type
Weapon (Primary Fire)
Effect Type
Hitscan

Two-round burst hitscan weapon.

Damage:
40 (per round)
Headshot:
✓ (x2)
Rate of fire:
2 rounds per 0.8s
Ammo:
24
Reload time:
1.5 seconds
  • Shot radius: 0.12m (same as Illari)
  • Damage falloff range: 25-45m (longer than Ashe, shorter than Illari)
  • Damage falloff rate: 50%
  • Recovery time reduces when alternating between primary and secondary fire.
  • Elimination: "The house always wins."

Breach Laser icon

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Type
Weapon (Secondary Fire)
Effect Type
Beam - Hitscan

Three short beams with a rotating triangular spread.

Damage:
135/s (45 per beam)
Headshot:
x
Range:
13m
Spread:
3.6 degrees (initial) - 2 degrees (after 0.75s)
  • Beam radius: 0.1m (less than Symmetra's minimum radius)
  • Rotation speed: 180 degrees/s
  • Narratively, Max uses this weapon to cut holes on doors and walls, hence the name and the spinning 3-dots pattern.
  • Elimination: "Think twice before you get close."

Abilities

Spade E️

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Type
Ability
Cooldown
8 seconds
Effect Type
Melee + Projectile

Slash and fling a piercing card. Place a Spade on enemies hit, allowing allies to lifesteal from them.

Damage:
40 (slash) + 40 (projectile)
Headshot:
x
Slash Range:
4m
Projectile Speed:
70m/s
Projectile Size:
0.35m
Spade duration:
4s
Ally Lifesteal Rate:
30% (15% on tanks)
Stops applying when ally already has more than 40% lifesteal.
  • The slash and projectile themselves lifesteals too.
  • The slash's animation allows enemies at range to react to the following projectile.
  • Enemies with Spade see a overlay effect on their screen.
  • Healing from Spade charges Max's ultimate ability.
  • To self/target: "Bleed the pot."
  • To allies: "Claim your cuts from them."

Heart Shift️

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Type
Ability
Cooldown
-
Effect Type
Targeted + Area

Heal an ally over time. The ally earns additional area healing on damage dealt and area speed boost on elimination.

Selection Range:
25m
Solo Healing:
20/s
Area Healing:
20/s
Area Healing Radius:
12m
Area Healing Duration:
3s after dealing damage
Speed Boost:
30%
Speed Duration:
3s afer elimination
  • The AOE healing triggers like Brigitte's Inspire passive, unstackable and lasts for full duration even when allies leave its range.
  • Max cannot place Heart on himself.
  • Heart expires after losing Max's LOS for 7 seconds.
  • Healing from Heart charges Max's ultimate ability.
  • "Go earn your healings."
  • "Make my investment worth it."
  • "Go, impress me."
  • On elimination: "Well done."
  • On elimination: "Stay in motion, agent."

Ace In Play Q

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Type
Ultimate Ability
Cost
2400 pts
Effect Type
Targeted

Place an Ace on an ally. During its uptime, the Ace carrier instantly revives on death and places a Spade on their eliminators.
Enemies don’t know who carries the Ace until the they get very near.

Selection Range:
25m
Cast Time:
0.6s
Initial Healing:
100
Ace Uptime:
7s
Ace Reveal Range:
5m
Ace Health On Revive:
Up to 350
  • Enemies can hear when Max ults, but can't see the Ace icon over the ally until they're up close.
  • All enemies see the Ace icon from the moment when one enemy sees it.
  • Max can give himself the Ace. This enables many mind games such as:
    • Max let his allies play aggressively, tricking enemy backline into thinking they have the Ace, while Max keeps the Ace to survive a brutal dive.
  • The Ace cannot revive from an environmental death.
  • With Max's passive, he always gives excess ult charge stored to his Ace. This can be used to quickly ready an important ally ult.
  • Ult charged: “I am ready to deploy the Ace.”
  • On deploy, to enemies: “An Ace is on the table. Play wise.”
  • On deploy, to Ace/self: “Fear nothing, my Ace!”
  • On deploy, to allies: “Ace deployed.”
  • On revive, to enemies: “YOU MISPLAYED.”
  • On revive, to Ace: “Now, shall we continue?”

Perks

Cut for Two Minor Perk

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Heart’s area healing increases by 50% when you are in its range.

No Exceptions Minor Perk

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You can damage and kill your Ace. This puts a Spade on yourself too.

Lethal Conduct Major Perk

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Your laser beam attack bounces between your Spade carriers.

Contingency Major Perk

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Reset Spade cooldown when your Heart, Spade, or Ace carrier dies.

The House (Weapon)

Primary Fire

Smart pistol with red dot scope.

  • Damage: 35-17.5
  • Falloff range: 20-35m
  • Rate of fire: 3 shots/s
  • Projectile speed: hitscan
  • Projectile radius: 0.1m

Notes:

  1. The weapon’s gun play is clicky, clean and controlled, with modest audio and tactile recoil animation, but no actual recoil.

“Predictable.”
(On crit elimination)

“You should have folded.”
(On elimination)

Bounty Shot - Alt Fire

Take aim to release a shot that applies Bounty on hit, healing anyone who damages them.

  • Cooldown: 6s
  • Damage: 60-30, plus 40 over 4s
  • Falloff Range: 30-45m
  • Projectile speed: 125m/s
  • Projectile radius: 0.2m
  • Bounty uptime: 6s
  • Bounty lifesteal rate: 25%

Notes:

  1. Bounty’s healing charges Max’s ultimate.

“Bleed the pot.”
(To self/target)

“Claim your cuts from them.”
(To Allies)

Joint Stake (E)

Select an ally to echo healing received and partially transfer damage taken, going both ways.

  • Cooldown: 0s
  • Healing echo rate: 33% (generate extra)
  • Damage transfer rate: 33% (deducted from ally)
  • Out of sight uptime: 3s
  • Damage transfer stops when the transfer target is below 33% health.

Notes:

  1. Echoed healing charges Max’s ultimate.

“Our interests aligns.”

”We share the stake now.”

False Tell (Shift)

Dash and release an identical decoy at the opposite direction. The decoy performs weaker attacks and heals you when it takes damage.

  • Cooldown: 12s
  • Dash distance: 8m
  • Decoy release distance: 8m (opposite direction)
  • Decoy max uptime: 5s
  • Decoy healing rate: 50% of its damage taken
  • Decoy damage output: -75%

Notes:

  1. Decoy looks identical to Max from enemy POV, using Kiriko’s clone tech in Stadium.
  2. Decoy can’t be healed, revived, or targeted by buffs.
  3. When decoy is active, ally beams fade when attached to Max, similar to Sombra in stealth.
  4. Healing from decoy doesn’t charge Max’s ultimate.

“Watch Closely…”

”Read the wrong hand, didn’t you?”
(On decoy death)

Ace in Play (Ultimate)

Secretly mark self or an ally as an Ace. The Ace instantly revives on death with increased speed and damage, applying Bounty to all who eliminated them.

  • Casting time: 0.3s
  • Deploy time: 1s
  • Ace uptime: 10s
  • Ace health on revive: up to 350
  • Ace damage/speed boost rate: 30%
  • Ace damage/speed boost duration: 5s
  • Bounty uptime: 6s

Notes:

  1. Enemies can hear the ult voiceline on deployed, but don’t know who is the Ace.
  2. Ace only revives once and can’t revive from environmental deaths.
  3. Ace uptime countdown displayed above Ace’s health bar and below Max’s crosshair.

“An ace is on the table. Play wisely.”
(On deploy, to enemies)

“You are my Ace. Fear nothing!”
(On deploy, to Ace&self)

”Ace deployed.”
(On deploy, to allies)


“YOU MISPLAYED
.”
(On revive, to enemies)

“Shall we continue?”
(On revive, to Ace)

 

The Heart (Minor perk)

Using False Tell restores your health up to 50%.

The Diamond (Minor perk)

Bounty Shot can crit enemies.

The Club (Major perk)

Joint Stake heals both sides by at least 5% max health per second.

The Spade (Major perk)

You can do friendly damage to your Ace ally and False Tell decoy.