tale of bagua

Tale of Time is at GDC Playbooth!

This is crazy. We got a playbooth at GDC 2025 and managed to showcase Tale of Time to game devs, gamers, non-gamers, and even some people I look up to. The playtest results are surprisingly positive — over 80% of players finished the 15-minute demo, and everyone who was stuck at the final level stuck around until they figured out the solution. This means our tutorial and diff ramping is great. Granted we only showcased the game for 2 days, but still a lot of valuable feedbacks are collected. Most popular feedbacks: The first level didn’t communicate the exact functionality of the portals well enough Boundaries of portals and reflectors isn’t defined well enough Need to highlight the reflectors with a hologram even when it’s hidden in another layer Add a remote control option to the beam emitter (lantern) RMB on portals (combining portals) is kind of useless with only 2 portals around the player

Tale of Time – V0.0.4

We are picking back up Tale of Bagua! It’s renamed to Tale of Time to fit the theme better. It’s also due to the fact that most of our players don’t even know what Bagua is. The game is getting a complete overhaul since Mar 2025. Here are what’s different: Complete level rework, 5 new levels Puzzle mechanic rework, introduces light beams, reflectors, weed grass, and destructible walls. Narrative revamp, added NPC and dialogue system. Visual rework, the game looks like runescape now. (In a good way, I hope.) Complete playable loop, including level selection and debug tool Go to the “Game Details” page to see the new look. Steam is not updated yet, but you can download the build from Itch.io. Have fun!  Ps. more is on the way!! New Trailer!

Tale of Bagua is on Chinese American Game Dev Summit!

The three devs of Tale of Bagua, Alex Wang, Cecil Boey and I, had the honor of speaking at the Chinese & American Game Dev Summit in Los Angeles. We briefly talked about the inspirations of the project, how the demo was developed in 48 hours, and how we overcame restrictions of Unity 3D engine. We also shared the next step of the game — yes, we are picking this project back up! Tale of Bagua will get a new name soon, as well as 5-6 extra demo levels, a visual rework, mechanic rework, narrative revamp, and more. Stay tuned!!!!!!

Tale of Bagua – V0.0.2

Part Changes? Status Length   1 Chapter, 5 levels Mechanics Added QOL feature Core + QOL Visuals Improved Acceptable UI Improved Acceptable Narratives   lacking Audio   lacking Playable loop   Yes, basic Previous Next

Tale of Bagua – V0.0.1

Part Changes? Status Length 1 Chapter, 5 levels Mechanics Core Visuals Greatly Improved Acceptable UI Improved lacking Narratives lacking Audio Reduced lacking Playable loop Yes, basic

Tale of Bagua – V0.0.0 (GGJ demo)

The first version of Tale of Bagua, created during GGJ 2023. Length 1 Chapter, 5 Levels Mechanics Core Visuals Basic UI Lacking Narratives Lacking Audio Basic Playable loop Yes Features Dimension crossing Each of the bagua mirror can create a dimension which reveals the past. The player can walk in and out of these dimensions. The landscape now and the past is vastly different, each having their own obstacles. By covering a obstacle in the present with a Ba Gua mirror, the player can bypass obstacles by hopping back and forth in between dimensions. Sample video Portal stacking Since only one Ba Gua dimension can be moved at a time, the player always travel to either one layer before or after. So even when an objective 512 years ago is theoretically over lapping with the player’s position in present, they still need to reach it step by step. Sample video