tale of time

Tale of Time is at GDC Playbooth!

This is crazy. We got a playbooth at GDC 2025 and managed to showcase Tale of Time to game devs, gamers, non-gamers, and even some people I look up to. The playtest results are surprisingly positive — over 80% of players finished the 15-minute demo, and everyone who was stuck at the final level stuck around until they figured out the solution. This means our tutorial and diff ramping is great. Granted we only showcased the game for 2 days, but still a lot of valuable feedbacks are collected. Most popular feedbacks: The first level didn’t communicate the exact functionality of the portals well enough Boundaries of portals and reflectors isn’t defined well enough Need to highlight the reflectors with a hologram even when it’s hidden in another layer Add a remote control option to the beam emitter (lantern) RMB on portals (combining portals) is kind of useless with only 2 portals around the player

Tale of Time – V0.0.4

We are picking back up Tale of Bagua! It’s renamed to Tale of Time to fit the theme better. It’s also due to the fact that most of our players don’t even know what Bagua is. The game is getting a complete overhaul since Mar 2025. Here are what’s different: Complete level rework, 5 new levels Puzzle mechanic rework, introduces light beams, reflectors, weed grass, and destructible walls. Narrative revamp, added NPC and dialogue system. Visual rework, the game looks like runescape now. (In a good way, I hope.) Complete playable loop, including level selection and debug tool Go to the “Game Details” page to see the new look. Steam is not updated yet, but you can download the build from Itch.io. Have fun!  Ps. more is on the way!! New Trailer!