Sanjay Hero Design | Overwatch Fan Design #5

Topic: Overwatch Design Studies

Fan design of Overwatch's heroes, levels, events, and balancing.

Hero Info

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"Order. Is. Liberation."
Using one-of-a-kind technologies, Sanjay executes necessary evil under Vishkar and Talon, shaping the world into his vision of absolute order.

Role
Support
Subrole
Survivor
Health
100 health + 150 shields
Perk XP
1700 (minor) 4500 (major)

Passives

Subrole: Survivor Passive️

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Movement abilities start passive health generation.

Reconstitution Passive️

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Healing allies restore your shields and barrier.

Shields restore rate:
20% of healing done
Barrier restore rate:
100% of healing done
  • Shields restore rate is half as fast as the Medic subrole passive's self-heal rate.
  • Barrier restoring is potent, applying only to Sanjay's ultimate.

Weapon

Photon Lance icon

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Type
Weapon (Primary Fire)
Effect Type
Projectile + Projectile beam

Bolt projectile followed by a soft beam that trails the target struck by the bolt.

Damage:
60 (bolt) + 60 over 1s (beam)
Headshot:
√, 2x (bolt)
Fire Rate:
1 shot per 0.5s (bolt only)
1 shot per 1.2s (bolt and full beam)
Projectile Speed:
90m/s (bolt and beam)
Beam range:
20m
Ammo:
100
Ammo cost:
15 (bolt) + 10/s (beam)
Reload time:
1.5s
  • Tap to fire only the bolt. Hold to keep spraying the beam.
  • Player can still spray the beam when bolt misses.
  • The beam's trailing is very forgiving, like Symmetra's original weapon.
  • Shoot only bolts for maximum DPS potential.
  • Yes, this weapon feels like a taser 🙂
  • "Trace established."
  • On elimination: "No use in struggling."

Photon Coating icon

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Type
Weapon (Secondary Fire)
Effect Type
Projectile

Four-round homing healing bursts.

Healing:
14/round
Fire Rate:
4 rounds in 0.4s (+0.5s recovery)
Projectile Speed:
40m/s
Lock-On Range:
25m
Ammo:
32
  • Projectile locks onto an ally within 25m, and still have a slight auto-homing beyond that range.
  • Alternate between damage (left) and heal (right) to maximize total output.
  • "Hard light reinforcement."
  • "Restoring structural integrity."

Abilities

Compliance Capsule E️

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Type
Ability
Cooldown
15 seconds
Effect Type
Arcing Projectile

Release an exploding capsule that weakens enemies, reducing their damage dealt.

Projectile Speed:
30m/s
Explosion Delay:
0.5s
Explosion Radius:
4m
Explosion Damage:
5
Weaken Rate:
-50% damage reduction
Weaken Duration:
2.5s
  • The Capsule bounces and rolls for 0.5s before detonating.
  • Weakened enemies get audio and VFX feedback, plus a sound filter to make hits sound lighter.
  • Weaken caps at 50%.
  • "Neutralizing aggression."
  • "Pacification complete."
  • "Stand down!"

Warp Shift️

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Type
Ability
Cooldown
14 seconds
Effect Type
Movement + Area

Teleport towards the direction you face and move faster. Tap again to warp nearby enemies too after a wind-up.

Cast time:
0.3s
Warp distance:
15m
Speed boost:
30% for 3s
Enemy Warp windup:
0.75s
Enemy Warp selection radius:
4m (around warp's starting point)
  • Before Sanjay warps enemies, they have a total of 1.05 seconds to reach and walk out of the range.
  • Sanjay can teleport towards any direction.
  • Enemies warped gain no speed boost from Warp.
  • Environmental kill is achievable, but unreliable. Plus, Sanjay might fall too.
  • "Position realigned."
  • On enemy warp: "You are out of place."
  • On enemy warp: "Moving the problem."

Converged Amplifier Q

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Type
Ultimate Ability
Cost
2250 pts
Effect Type
Beam

Fly up in a droplet-shaped barrier that lacks front or rear protection. Fire long-range damage or healing beam from its front.

Cast Time:
0.75s
Duration:
10s
Barrier Health:
600
Barrier Dimensions:
10m (length)
1.5m (front opening radius)
2.6m (belly radius)
1m (rear opening radius)
Damage:
160/s
Healing:
120/s
Beam Range:
30m (damage/healing)
  • The barrier lacks front protection and fires a straight beam, meaning enemies can shoot back when shot by Sanjay.
  • Sanjay can safely observe a firing enemy by moving crosshair slightly away, so the barrier blocks their shots.
  • Unlike most flying ults, Converged amplifier doesn't grant speed.
  • With his passive, Sanjay can restore 100 barrier health per second when healing teammates, enabling a conservative "shield+heal" playstyle.
    This is not always optimal, as Sanjay does less healing than damage during Converged Amplifier.
  • The ability ends when the barrier breaks.
  • To enemy/self: "व्यवस्था ही मुक्ति है।"
    (ORDER. IS. LIBERATION.)
  • To allies: "Chaos ends in my design."

Perks

Repurposed Energy Minor Perk

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Trailing enemies with Photon Lance overfills your next healing burst.

Propulsor Prime Minor Perk

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Hold Shift to propel forward during Converged Amplifier.

Reverse Warp Major Perk

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Reverse enemy Warp’s beginning and destination.

Vector Piercer Major Perk

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Photon Lance fires piercing bolts and beams through multiple enemies.

The House (Weapon)

Primary Fire

Smart pistol with red dot scope.

  • Damage: 35-17.5
  • Falloff range: 20-35m
  • Rate of fire: 3 shots/s
  • Projectile speed: hitscan
  • Projectile radius: 0.1m

Notes:

  1. The weapon’s gun play is clicky, clean and controlled, with modest audio and tactile recoil animation, but no actual recoil.

“Predictable.”
(On crit elimination)

“You should have folded.”
(On elimination)

Bounty Shot - Alt Fire

Take aim to release a shot that applies Bounty on hit, healing anyone who damages them.

  • Cooldown: 6s
  • Damage: 60-30, plus 40 over 4s
  • Falloff Range: 30-45m
  • Projectile speed: 125m/s
  • Projectile radius: 0.2m
  • Bounty uptime: 6s
  • Bounty lifesteal rate: 25%

Notes:

  1. Bounty’s healing charges Max’s ultimate.

“Bleed the pot.”
(To self/target)

“Claim your cuts from them.”
(To Allies)

Joint Stake (E)

Select an ally to echo healing received and partially transfer damage taken, going both ways.

  • Cooldown: 0s
  • Healing echo rate: 33% (generate extra)
  • Damage transfer rate: 33% (deducted from ally)
  • Out of sight uptime: 3s
  • Damage transfer stops when the transfer target is below 33% health.

Notes:

  1. Echoed healing charges Max’s ultimate.

“Our interests aligns.”

”We share the stake now.”

False Tell (Shift)

Dash and release an identical decoy at the opposite direction. The decoy performs weaker attacks and heals you when it takes damage.

  • Cooldown: 12s
  • Dash distance: 8m
  • Decoy release distance: 8m (opposite direction)
  • Decoy max uptime: 5s
  • Decoy healing rate: 50% of its damage taken
  • Decoy damage output: -75%

Notes:

  1. Decoy looks identical to Max from enemy POV, using Kiriko’s clone tech in Stadium.
  2. Decoy can’t be healed, revived, or targeted by buffs.
  3. When decoy is active, ally beams fade when attached to Max, similar to Sombra in stealth.
  4. Healing from decoy doesn’t charge Max’s ultimate.

“Watch Closely…”

”Read the wrong hand, didn’t you?”
(On decoy death)

Ace in Play (Ultimate)

Secretly mark self or an ally as an Ace. The Ace instantly revives on death with increased speed and damage, applying Bounty to all who eliminated them.

  • Casting time: 0.3s
  • Deploy time: 1s
  • Ace uptime: 10s
  • Ace health on revive: up to 350
  • Ace damage/speed boost rate: 30%
  • Ace damage/speed boost duration: 5s
  • Bounty uptime: 6s

Notes:

  1. Enemies can hear the ult voiceline on deployed, but don’t know who is the Ace.
  2. Ace only revives once and can’t revive from environmental deaths.
  3. Ace uptime countdown displayed above Ace’s health bar and below Max’s crosshair.

“An ace is on the table. Play wisely.”
(On deploy, to enemies)

“You are my Ace. Fear nothing!”
(On deploy, to Ace&self)

”Ace deployed.”
(On deploy, to allies)


“YOU MISPLAYED
.”
(On revive, to enemies)

“Shall we continue?”
(On revive, to Ace)

 

The Heart (Minor perk)

Using False Tell restores your health up to 50%.

The Diamond (Minor perk)

Bounty Shot can crit enemies.

The Club (Major perk)

Joint Stake heals both sides by at least 5% max health per second.

The Spade (Major perk)

You can do friendly damage to your Ace ally and False Tell decoy.