Mizuki Rework | Overwatch Design Studies
May 3, 2026 Nix Du 10:34 am Topic: Overwatch Design Studies Fan design of Overwatch’s heroes, levels, events, and balancing. Sort by: Best Expand Problem Mizuki is a character with satisfying gunfeel who has a little bit of tools against every comp. Immediately after Season 1 launch, a reddit post showed Mizuki being the community’s favorite character to play as among the 5 new heroes. However, since Season 2 his pick rate dropped substantially, and he started falling into a “Niche counter pick against niche heroes” trap. Mizuki’s abilities go into many directions and often contradicts themselves: Remedy Aura encourages staying main, and builds off much faster in a brawl environment Kashimoto Return encourages taking off angles, but is not enough to walk in with a dive comp Binding Chain is very strong against shieldless Dive tanks Kekkai Sanctuary is strong against Poke comps and ranged ultimates Other problems with his kit – Binding Chain is the only definitive reason to select Mizuki, making him a niche response pick against nice characters. Kashimoto Return’s offensive value is extremely map dependent. Its “Dash down, return to highground, shoot until it’s ready again” is very ideal and doesn’t fit in a committed Dive/Rush synergy. The reason why Mizuki’s weapon range is short is to restrict him from building Aura charge pre-fight, but this means sometimes he is left with nothing to do before enemies walk up. Goals Rework Mizuki towards a clear direction: Besides chaining Wreckingballs, what other situations is he useful for? Give various rework ideas Resolve Mizuki’s kit’s internal conflicts Give Hashimoto Return enough carry potential, so Binding Chain isn’t Mizuki’s only “carry” ability Changes Mizuki (Dive) Remedy Aura Charge and discharge rate increased by 150%. Now only charges or discharges during Kashimoto Return. Using Kashimoto Return immediately grants 50% charge. Charge remains at 0% when not using Kashimoto Return. Base healing increased by 35%. Combined with Kashimoto Return, these changes fits Mizuki into the typical burst cycles of a dive comp. Mizuki can be more comfortably dealing damage during Kashimoto Return. Wall Climb New passive. Allows Kashimoto Return to be used in more environments and more aggressively. Spirit Glaive Weapon range reduced from 30 to 22.5 meters. Encourages a more aggressive playstyle. Healing Kasa Projectile speed increased from 40 to 55 meters per second. Maximum bounce count reduced from 3 to 2. Healing increased by 10. (from 90/70/50/30 to 100/80/40) Makes Kasa a more intentional ability with less total healing but more saving potential. Kashimoto Return Duration increased from 5 to 8 seconds. Cooldown increased from 12 to 15 seconds. Recall cast time increased from 0 to 0.25 seconds. Allows Mizuki to participate in a dive for longer, while his downtime remains the same. Cast time is increased to match Sombra’s translocator, making it a less frustrating escape for enemies. Mizuki (Brawl) Kashimoto Return Now has “Quickstep” major perk as base kit. Area speed boost increased from 25% to 45%. No longer grants additional self speed boost. Allows Mizuki to replace Lucio, Juno, or Symmetra to speed and rotate a brawl comp. Binding Chain Hinder duration reduced from 1.6s (other) and 1.2s (tank) to 1.3s (other) and 0.9s (tank). Smaller hinder window encourages Mizuki to stay with his team and rely on ally focus fire on the chained target. Kekkai Sanctuary Healing reduced from 50 to 30 per second. Now applies 30% slow to enemies crossing its border. Now grants 75% Remedy Aura charge on cast. Kekkai is only good when your team is holding their ground, and when enemies aren’t all jumping inside. The slow effect allows the ability to act as a soft barrier as your team are forced out of it, or as a trap to help your team chase down escaping targets and bring the fight forward. The Aura charge grant allows Mizuki to skip the poking period and initiate a fight with full aura. Quickstep (Major Perk) Now a part of base kit. Piercing Glaive (Major Perk) Added. Spirit Glaive pierces through enemies until its first bounce. Helps Mizuki build up healing faster in a brawl. The shots stop piercing after bounce, reducing unexpected AOE spam. May 3, 2026 Nix Du 10:34 am Recent Posts Lastest Mizuki Rework | Overwatch Design Studies Sanjay Hero Design | Overwatch Design Studies Mama Hong Hero Design | Overwatch Design Studies

