Sanjay Hero Design | Overwatch Fan Design #5
April 28, 2026 Nix Du 9:56 am Topic: Overwatch Design Studies Fan design of Overwatch’s heroes, levels, events, and balancing. Expand Hero Info “Order. Is. Liberation.” Using one-of-a-kind technologies, Sanjay executes necessary evil under Vishkar and Talon, shaping the world into his vision of absolute order. RoleSupport SubroleSurvivor Health100 health + 150 shields Perk XP1700 (minor) 4500 (major) Passives Subrole: Survivor Passive️ Movement abilities start passive health generation. Reconstitution Passive️ Healing allies restore your shields and barrier. Shields restore rate: 20% of healing done Barrier restore rate: 100% of healing done Additional notes Voice Lines Shields restore rate is half as fast as the Medic subrole passive’s self-heal rate. Barrier restoring is potent, applying only to Sanjay’s ultimate. Weapon Photon Lance ️ Type Weapon (Primary Fire) Effect Type Projectile + Projectile beam Bolt projectile followed by a soft beam that trails the target struck by the bolt. Damage: 60 (bolt) + 60 over 1s (beam) Headshot: √, 2x (bolt) Fire Rate: 1 shot per 0.5s (bolt only)1 shot per 1.2s (bolt and full beam) Projectile Speed:90m/s (bolt and beam) Beam range:20m Ammo:100 Ammo cost:15 (bolt) + 10/s (beam) Reload time:1.5s Additional notes Voice Lines Tap to fire only the bolt. Hold to keep spraying the beam. Player can still spray the beam when bolt misses. The beam’s trailing is very forgiving, like Symmetra’s original weapon. Shoot only bolts for maximum DPS potential. Yes, this weapon feels like a taser 🙂 “Trace established.” On elimination: “No use in struggling.” Photon Coating ️ Type Weapon (Secondary Fire) Effect Type Projectile Four-round homing healing bursts. Healing: 14/round Fire Rate: 4 rounds in 0.4s (+0.5s recovery) Projectile Speed:40m/s Lock-On Range: 25m Ammo:32 Additional notes Voice Lines Projectile locks onto an ally within 25m, and still have a slight auto-homing beyond that range. Alternate between damage (left) and heal (right) to maximize total output. “Hard light reinforcement.” “Restoring structural integrity.” Abilities Compliance Capsule E️ Type Ability Cooldown 15 seconds Effect Type Arcing Projectile Release an exploding capsule that weakens enemies, reducing their damage dealt. Projectile Speed:30m/s Explosion Delay:0.5s Explosion Radius: 4m Explosion Damage: 5 Weaken Rate:-50% damage reduction Weaken Duration:2.5s Additional notes Voice Lines The Capsule bounces and rolls for 0.5s before detonating. Weakened enemies get audio and VFX feedback, plus a sound filter to make hits sound lighter. Weaken caps at 50%. “Neutralizing aggression.” “Pacification complete.” “Stand down!” Warp Shift️ Type Ability Cooldown 14 seconds Effect Type Movement + Area Teleport towards the direction you face and move faster. Tap again to warp nearby enemies too after a wind-up. Cast time:0.3s Warp distance:15m Speed boost:30% for 3s Enemy Warp windup:0.75s Enemy Warp selection radius:4m (around warp’s starting point) Additional notes Voice Lines Before Sanjay warps enemies, they have a total of 1.05 seconds to reach and walk out of the range. Sanjay can teleport towards any direction. Enemies warped gain no speed boost from Warp. Environmental kill is achievable, but unreliable. Plus, Sanjay might fall too. “Position realigned.” On enemy warp: “You are out of place.” On enemy warp: “Moving the problem.” Converged Amplifier Q Type Ultimate Ability Cost 2250 pts Effect Type Beam Fly up in a droplet-shaped barrier that lacks front or rear protection. Fire long-range damage or healing beam from its front. Cast Time: 0.75s Duration: 10s Barrier Health: 600 Barrier Dimensions: 10m (length)1.5m (front opening radius)2.6m (belly radius)1m (rear opening radius) Damage: 160/s Healing: 120/s Beam Range: 30m (damage/healing) Additional notes Voice Lines The barrier lacks front protection and fires a straight beam, meaning enemies can shoot back when shot by Sanjay. Sanjay can safely observe a firing enemy by moving crosshair slightly away, so the barrier blocks their shots. Unlike most flying ults, Converged amplifier doesn’t grant speed. With his passive, Sanjay can restore 100 barrier health per second when healing teammates, enabling a conservative “shield+heal” playstyle. This is not always optimal, as Sanjay does less healing than damage during Converged Amplifier. The ability ends when the barrier breaks. To enemy/self: “व्यवस्था ही मुक्ति है।” (ORDER. IS. LIBERATION.) To allies: “Chaos ends in my design.” Perks Repurposed Energy Minor Perk Trailing enemies with Photon Lance overfills your next healing burst. Propulsor Prime Minor Perk Hold Shift to propel forward during Converged Amplifier. Reverse Warp Major Perk Reverse enemy Warp’s beginning and destination. Vector Piercer Major Perk Photon Lance fires piercing bolts and beams through multiple enemies. The House (Weapon) Primary Fire Smart pistol with red dot scope. Damage: 35-17.5 Falloff range: 20-35m Rate of fire: 3 shots/s Projectile speed: hitscan Projectile radius: 0.1m Notes: The weapon’s gun play is clicky, clean and controlled, with modest audio and tactile recoil animation, but no actual recoil. “Predictable.”(On crit elimination) “You should have folded.”(On elimination) Bounty Shot – Alt Fire Take aim to release a shot that applies Bounty on hit, healing anyone who damages them. Cooldown: 6s Damage: 60-30, plus 40 over 4s Falloff Range: 30-45m Projectile speed: 125m/s Projectile radius: 0.2m Bounty uptime: 6s Bounty lifesteal rate: 25% Notes: Bounty’s healing charges Max’s ultimate. “Bleed the pot.”(To self/target) “Claim your cuts from them.”(To Allies) Joint Stake (E) Select an ally to echo healing received and partially transfer damage taken, going both ways. Cooldown: 0s Healing echo rate: 33% (generate extra) Damage transfer rate: 33% (deducted from ally) Out of sight uptime: 3s Damage transfer stops when the transfer target is below 33% health. Notes: Echoed healing charges Max’s ultimate. “Our interests aligns.” ”We share the stake now.” False Tell (Shift) Dash and release an identical decoy at the opposite direction. The decoy performs weaker attacks and heals you when it takes damage. Cooldown: 12s Dash distance: 8m Decoy release distance: 8m (opposite direction) Decoy max uptime: 5s Decoy healing rate: 50% of its damage taken Decoy damage output: -75% Notes: Decoy looks identical to Max from enemy POV, using Kiriko’s clone tech in Stadium. Decoy can’t be healed, revived, or targeted by buffs. When decoy is active, ally beams fade when attached to Max, similar to Sombra in stealth.







