Sanjay Hero Design | Overwatch Design Studies
April 28, 2026 Nix Du 9:56 am Topic: Overwatch Design Studies Fan design of Overwatch’s heroes, levels, events, and balancing. Sort by: Best Expand Menu 💡View Design Process ⬇ Hero Info “Order is liberation.” Using one-of-a-kind technologies, Sanjay executes necessary evil under Vishkar and Talon, shaping the world into his vision of absolute order. RoleSupport SubroleSurvivor Health100 health + 150 shields Perk XP1700 (minor) 4500 (major) You can try Sanjay’s Ultimate Ability on this webpage. Scroll to his ultimate ↓ Passives Subrole: Survivor Passive️ Movement abilities start passive health generation. Notes Ideation Voice Lines Tap to fire only the bolt. Hold to keep spraying the beam. 1.2s of beaming triggers the explosion, and makes the weapon recover for 0.3s before shooting another bolt. The beam disconnects but keep spraying when target is out of LOS or beyond Tethering Range (18m). Player can still spray the beam when bolt misses or after the beam disconnects. The beam’s trailing is more forgiving than Moira’s, but less than Sierra’s. Shoot only bolt headshots for maximum DPS potential. Yes, this weapon feels like a tazer 🙂 Sanjay’s weapon was one the earliest part in his kit to be confirmed. I wanted the weapon to perform like the reverse of Domina’s, and inherit OG Symmetra’s flexible beam. Until around March, the beam was designed to tether to the target until LOS breaks. After Sierra is revealed, and receiving feedback from other designer friends, I differentiated Photon Lance from Sierra’s Tracker Shot by moving a big chunk of damage to the end of each shot as an “explosion”. This gives the enemy a defined period to break LOS, and also requires Sanjay to constantly reapply bolt shots. “Trace established.” “Detonation!” On elimination: “One at a time.” Reconstitution Passive️ Healing allies restore your shields and barrier. Shields restore rate: 20% of healing done Barrier restore rate: 120% of healing done Additional notes Shields restore rate is half as fast as the Medic subrole passive’s self-heal rate. Barrier restoring applies to Sanjay’s ultimate, where he can repair his prism shaped barrier by ~100 per second. Weapon Photon Lance ️ Type Weapon (Primary Fire) Effect Type Projectile + Projectile beam Bolt shot that tethers a beam to its target. Explodes on continuous beaming. Damage: 60 (bolt) + 72 over 1.2s (beam) + 40 (explosion) Headshot: √, 2x (bolt) Fire Rate: 1 shot per 0.5s (bolt only)1 shot per 1.6s (bolt and full beam) Projectile Speed:90m/s (bolt and beam) Beam tethering range:18m Beam maximum range:30m Explosion radius:3m Ammo:100 Ammo cost:5 (bolt) + 12.5/s (beam) Reload time:1.5s Additional Notes Ideation Voice Lines Tap to fire only the bolt. Hold to keep spraying the beam. 1.2s of beaming triggers the explosion, and makes the weapon recover for 0.3s before shooting another bolt. The beam disconnects but keep spraying when target is out of LOS or beyond Tethering Range (18m). Player can still spray the beam when bolt misses or after the beam disconnects. The beam’s trailing is more forgiving than Moira’s, but less than Sierra’s. Shoot only bolt headshots for maximum DPS potential. Yes, this weapon feels like a tazer 🙂 Sanjay’s weapon was one the earliest part in his kit to be confirmed. I wanted the weapon to perform like the reverse of Domina’s, and inherit OG Symmetra’s flexible beam. Until around March, the beam was designed to tether to the target until LOS breaks. After Sierra is revealed, and receiving feedback from other designer friends, I differentiated Photon Lance from Sierra’s Tracker Shot by moving a big chunk of damage to the end of each shot as an “explosion”. This gives the enemy a defined period to break LOS, and also requires Sanjay to constantly reapply bolt shots. “Trace established.” “Detonation!” On elimination: “One at a time.” Photon Coating ️ Type Weapon (Secondary Fire) Effect Type Projectile Four-round homing healing bursts. Healing: 14/round Fire Rate: 4 rounds in 0.4s (+0.5s recovery) Projectile Speed:40m/s Lock-On Range: 25m Ammo:32 Additional notes Voice Lines Projectile locks onto an ally within 25m, and still have a slight auto-homing beyond that range. Alternate between damage (left) and heal (right) to maximize total output. “Hard light reinforcement.” “Restoring structural integrity.” Abilities Compliance Capsule E️ Type Ability Cooldown 15 seconds Effect Type Arcing Projectile Release an exploding capsule that weakens enemies, reducing their damage dealt. Projectile Speed:30m/s Explosion Delay after landing:0.2s Explosion Radius: 4m Explosion Damage: 5 Damage Reduction Rate:50% Weaken Duration:2.5s Additional notes Voice Lines The Capsule rolls for 0.2s before detonating. Weakened enemies get audio and VFX feedback, plus a sound filter to make hits sound lighter. When there’s more than 1 Sanjay on a team, their Weakens don’t stack. Weaken is subtractive, not multiplicative. A player with nano boost (150% damage) drops back to 100% when weakened. “Neutralizing aggression.” “Pacification complete.” “Stand down!” Prime Vector Shift️ Type Ability Cooldown 14 seconds Effect Type Movement + Area Shoot a floating zipline that moves allies on interact. Zipline’s endpoint can be destroyed. Deploy Time:0.5s Max Distance:25m Zipline Speed:18m/s Zipline Uptime:6s Zipline Endpoint Health:125 Additional notes Voice Lines Zipline can start and end in the air, not attached to any surface. Zipline is two-wayed, but only its endpoint (not origin) has the destroyable device. Press interact to attach to zipline and start moving towards the direction based on player’s movement input before connecting. Players on zipline are vulnerable to most hard and soft CCs. Press Jump to detach and jump off the zipline. Like Teleporter, a player need to wait for 1s before using it again. Sanjay can hold Shift to immediately start ziplining after casting. Sanjay’s Photon Lance beam can still tether enemies while ziplining. Zipline’s interact priority is lower than Teleporter and Lifeline, but above everything else. “Position realigned.” “Moving important personnel.” Converged Amplifier Q Type Ultimate Ability Cost 2250 pts Effect Type – Fly up in a prism shaped barrier with no front or rear protection. Fire faster with infinite ammo. Enter third person view when healing. Cast Time: 0.6s Duration: 8s Barrier



